I made a post back in april about using a character creator that isn't restricted to the Fallout 3 one. I wanna make a halfway decent/normal looking character without it coming out to look sorta like a beaver or something. :| I originally found the one here: http://fallout3.nexu..s/cat.php?id=62 but it says the owner hid it from the public. I don't get it. Why make a mod, post it for the public, then hide it?
Since I obviously can't use this one I posted, is there something else I can use or is there any tips you guys can give me? Thank you!
Forums:Index > Fallout 3 general discussion > Fallout 3 character builds
Builds by playstyle[edit source]'Near-Perfection'[edit source]Fallout 3 Character Creation Mod Download
(Be aware that creating a 'Near-Perfection' character may be impossible for some people who started their character before Broken Steel came out, as it new perks and increased amount of skill points for distribution may make some of your earlier choices seem careless.)A near-perfect playstyle is one that maximizes all skills at 100 and all S.P.E.C.I.A.L. stats at 10 by the end of the game. This is not possible without the Broken Steeladd-on, which adds a new 'Almost Perfect' perk that instantly raises all S.P.E.C.I.A.L. stats to 9. If the player avoids acquiring any of the S.P.E.C.I.A.L. bobbleheads until after this perk is taken (which can be a significant handicap through most of the game), he or she can achieve perfect-10 stats by the end. Skills can be maximized even without Broken Steel by choosing the Comprehension perk, an initial intelligence of at least about 8 (there's a build that allows to maximize skills at lvl 20 starting with intel 2, but it was made for the original Fallout3 without expansions), and an approximately even distribution of skill points at each level-up.
There is however an alternate method to this. When choosing your S.P.E.C.I.A.L points raise intelligence to 9. Upon leaving the vault head straight for Rivet City to claim the Intelligence bobblehead, which raises intelligence to 10. It will be wasted after using the Broken Steel add-on perk, but guarantees max skills and S.P.E.C.I.A.L. After acquiring the bobblehead get the educated and comprehension perk. So by level 5 you will have 26 skill points, this will reduce the handicap of waiting till you're level 30 to get all of the S.P.E.C.I.A.L bobbleheads.
'Scavenger'[edit source]
A scavenger play style is someone who has a high repair skill and high small guns skill. Players using this build should have an affinity for exploring all the odd and out-of-the-way locations in the wasteland searching for things of high value and use. This play style is based on finding, repairing, and selling (or collecting) weapons and armor. Players using this style will find sneak, lockpick, and science skills particularly useful. This play style is defined by never accepting being overencumbered and constantly repairing or making short trips back to their housing.
'Warmonger'[edit source]
A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. The player may focus on their luck or agility skills for accuracy and critical chance. The perks this player will take will be mostly combat oriented (Pyromaniac, Mysterious stranger, etc). You also may want to put a few points into endurance and agility so you will have a high big/small guns skill.
'Casual'[edit source]
This playstyle is for someone who just occasionally plays or just wants to play the main quests. The S.P.E.C.I.A.L. attributes should be ordered by significantly lowering the Charisma and Luck attributes, as they are not necessary for being successful later in the game. This gives you a lot more S.P.E.C.I.A.L. points to add to Strength, Perception, Endurance, Intelligence, and Agility. It is recommended that you make Intelligence the highest since it controls how fast your skills increase, and skills have a significant impact on gameplay. Avoid decreasing any of Strength, Endurance, or Agility below 5, since doing so will adversely affect your ability to carry heavy items, your overall health level, and your ability to use V.A.T.S. in combat, respectively. Some notable perks for this playstyle are Strong Back, Action Boy, Commando and/or Gunslinger, Rad Resistance, and Toughness.
'First-Person Shooter'[edit source]
If you're a seasoned FPS gamer and you don't use V.A.T.S., you obviously won't want many points in Agility, though you should note that Light Step and Silent Running (which you may find useful for running and gunning) require six Agility. Luck will be the most useful attribute in combat, as it raises your critical effect chance with all weapons. You may want extra points in Strength so you can worry less about inventory management, and more points in Intelligence to raise your skills. Some players may want to pick up Fortune Finder and Scrounger, as shooting without V.A.T.S. is often less efficient.
'Sniper'[edit source]
The traditional Fallout sniper will want to make extensive use of V.A.T.S., and should have an appropriately high Agility attribute. However, with the sniper rifles, the percentage to hit is oddly low, so most will make use of manual-aiming coupled with sneak attacks until Concentrated Fire becomes available at level 18 (keep in mind that this perk requires a minimum of 60 in both small guns and energy weapons). This perk is easily the most useful for long range precision shooting in VATS, and its requirements are both useful to maximize and worth the stats for a weapons-heavy build. Since concentrated fire adds 5% chance to hit with each VATS attack queued on the same body part, players will want to move away from using a traditional sniper rifle (this is the sniper rifle section, why are you telling them not to use a sniper rifle?) and employ a weapon with low AP and moderate damage. The combination of concentrated fire and using a low AP weapon such as a Laser Rifle or the Wazer Wifle allows the PC to increase their chance to hit by upwards of 40% as opposed to the 10% to 15% gained by using a sniper rifle. With the focus on V.A.T.S., you'll want to plan for the following perks: Concentrated Fire, Action Boy/Girl, Sniper, Commando and/or Gunslinger, and Grim Reaper's Sprint. Mysterious Stranger can be useful, but due to its inherently random nature, it doesn't directly make the player more efficient at killing. Also, quest awarded perks such as Wired Reflexes and Ant Sight will help boost a player's efficiency using V.A.T.S. Players should also consider obtaining gear with AP bonuses such as Ranger Battle Armor, Tribal power armor (only available with The Pitt DLC) and Ledoux's Hockey Mask. This will further increase the number of attacks a player can queue in VATS and, coupled with concentrated fire, further increase the chance to hit the targeted part. Make sure to pick up repair to take care of your weapon (see the special notes about V.A.T.S. regarding condition loss).
'Stealth'[edit source]
A stealthy character build will allow the player to move through the environment undetected and bypass security measures such as locks and traps. They may also wish to use silent weapons; a list of these can be found further down this article. Players employing a sneaky style will take advantage of Sneak Attack Criticals and reverse-pickpocketing to gain the upper hand in combat. Also, they will likely make extensive use of the explosives skill to disarm and set mines. Due to the nature of the weapons and strategies being used, the player will probably use V.A.T.S. less than more combat-centric builds. In order to maximize the effectiveness of this playstyle, this build should have strong agility and perception stats and focus on the following skills: Sneak for moving undetected and pickpocketing, lockpick for obvious reasons, explosives for disarming mines and maximizing their damage, and repair for disarming traps. Science is important mainly for disabling turrets, so it's not necessary to increase past 75. It would be a good idea to select a weapon class such as small guns or melee weapons to fall back on if things get hairy, but keep in mind that it can be very satisfying to deal with a group of enemies without using a single bullet. Useful perks to use with a stealthy class are Demolition Expert, Thief, Silent Running, Better Criticals (requires luck and perception of 6), Light Step and Robotics Expert (because it is safer and easier to disable a sentry bot rather than fight it). It is worth noting that Finesse, which increases the chance to crit, is not that important to this build since the majority of attacks will be sneak attacks which automatically crit. Look to use gear which is lightweight and gives bonuses to relevant stats and skills. If you have Operation Anchorage, then the Chinese Stealth Armor is easily the best armor to use with this build. Also, combining Poplar's Hood, Lag-Bolt's Shades (Broken Steel) and Recon Armor gives 18 Sneak, 3 Lockpick, plus 1 Agility. Here is the list of silent weapons:
The best way to deal maximum amount of damage is to use a single shot from a silent weapon then relocate and wait until the enemy stops searching at which point shoot them again, ad infinitum: to take the Perforator as an example, you can take out more enemies with one magazine if every hit is a critical hit.
'Brawler'[edit source]
A brawler must choose at an early stage of the game whether he/she wants to be a melee or an unarmed 'brawler'. A melee brawler will want high Strength for your melee damage and Luck to get as high a crit-rate as possible, and of course a healthy amount of endurance for survival. An unarmed brawler should reach for high Endurance as this improves health, damage resistance and unarmed damage and some Luck to again increase the crit-chance. Perks like Ninja, Silent Running, Better Criticals, Adamantium Skeleton, Mister Sandman, Finesse, Toughness and Iron Fist are good for either melee or unarmed. An unarmed brawler should go for the weapon, Deathclaw Gauntlet and a melee brawler should go for the weapon, Shishkebab. In addition to high Unarmed / Melee Weapons skills, you'll want a high Medicine skill to get the most benefit from Stimpaks. Really, anything that increases your healing or smashing abilities will be useful. You may also find the Paralyzing Palm perk useful. The Shishkebab paired with the Pyromaniac perk does 60 damage and only uses 28 action points. The Ninja perk is very useful in that it raises your critical attack range even higher, though it must be noted that an 80 in Sneak is required for the perk, so plan accordingly. Going unarmed will leave a nice crit-rate in addition to armor-ignoring (if you have a deathclaw gauntlet), and going melee will raise your crit chance further still (and possibly maximize it to 100%) and instead of armor-negation, you will gain a fire debuff on the target per attack.
A brawler must remember that 'unarmed' and 'melee' are not the same thing.
'Diplomat'[edit source]
A diplomatic character will want high Charisma to give him/her access to extra special dialogue options. You'll want at least 6 points in Charisma to make sure you get access to the Animal Friend and Master Trader perks. And of course you'll want to dump lots of skill points into Speech to make sure your attempts at diplomacy are mostly successful. Be sure to grab Child at Heart, and Lady Killer (for the gents) or Black Widow (for the gals) as soon as you can. You can also use Impartial Mediation to raise your speech by 30 if your karma is neutral, which it should be since you're a diplomat!
You should also tag some form of combat skill if you run into any sticky situations..
'Mix-and-Match'[edit source]
Of course, you can combine any of the elements above to create your own unique style of play. You might want to explore some of the more esoteric perks like Cyborg or Cannibal for inspiration. A well-rounded style of play will probably want to focus more on skills, but a highly-specialized style of play (such as a Ninja) will probably want to focus on perk synergies that grant extra abilities. Feel free to explore!.
Specific Character Builds[edit source]Character Build Format[edit source]
Character Build: Sam's Femme Fatal Xyiana.308(High Vats/Critical build)[edit source]
One Shot, One Kill/Multiple Hits (High V.A.T.S.)
Please Dont edit the names ThanksSign Off Tuskani :) Character Build: Bloodwars' Non-VATS General-use[edit source]
Melee/Ranged General-use
Notes: This is a purely non-VATS build that works well with mods like Mart's Mutant Mod,
Character Build: Bloodwars' Ninja[edit source]
Ninja/Unarmed
Character Build: Bloodwars' Tank[edit source]
Tank/Demolitions
Character Build: Bloodwars' Sniper[edit source]
Stealth/Sniper
Notes: You can switch Commando with Gunslinger and use Blackhawk, Dart Gun or unique energy pistols -
Character Build: Stumpy's - Max Madden[edit source]
Resourceful Wastelander & Loner
Character Build: AshRandom's Rambo[edit source]
Grenadier, Sniper, & Bruiser
Character Build: AshRandom's Kenshiro[edit source]
Ninja Warrior
Character Build: Riff Raff's Sniper Bitch[edit source]
Fallout 3 Character Creator
Level. Perk
Character Build: Ashran's Gun Guy[edit source]
Gun Guy
Notes: This build uses higher intelligence to allow for more skill point early on, and makes it so finding ALL the books is unnecessary (Let's be honest, you'd rather be doing something else). You don't need to carry a lot of weapons because you're good at everything (Both rifles and pistols, energy and small guns). By level 14 you are incredibly powerful.
Character Build: Some Sort's Swashbuckler[edit source]
Swords, stealth, and pistols
Fallout 3 Character Appearance
Final Stats:ST 10 PE 6 EN 10 CH 2 IN 10 AG 6 LK 9
520 HP, 107 AP, 77% DR Character Build: Dcruze's Pacifist[edit source]
The point of this character is to get through the game without killing anything except the one Radroach you have to kill at age 10. The only important parts are to get Barter and Science up to 50% and to pick the Child at Heart perk, the rest is arbitrary. On my user page I have a walkthrough on what I did, which I didn't post here due to extensive spoilers.
Character Build: Master1337cheeZ's Badass Merc (With DLCs)[edit source]
This character build is for those who are looking for a FPS/Sniper playstyle that fits with characters that are self-dependant.Feel free to fix something ONLY if it is added incorrectly, or to fix a typo.
Other[edit source]
¹ Skills should be at these levels. Brtr, Spch, MlWp, and Unmd will vary by priority.
Notes & Tips[edit source]
See discussion tab or my Talk Page
Character Build: Harry Callahan's Dirty Harry[edit source]
Character Build: Panzer89's Jack of all Trades[edit source]
Why be limited to just one play style?
I like every aspect of Fallout 3. It's not fair to you, the player, to need to stick to one play style. This build allows you to switch between big guns, small guns, energy weapons, explosives, and even even melee or unarmed if you want. You also gain the benefit of having a high repair, science, lockpick, speech, medicine, and sneak. The only thing that suffers is barter, but come on, you didn't play this game to be a master trader.
Character Build: KarmaDog214's V.A.T.S. Montage Mayhem (All 30 Levels) -- Revised thanks to Chrsghoyt[edit source]
--Please, feel free to ask questions--
Planned on it, but didn't have enough space for all three ranks of these perks. AND I don't have enough Strength for this perk.
It's good to have in case all skills don't reach 100. But I'll see to it that my character build will work without the need for it.
The thing is: I DON'T USE ANY. But this is good for people who do use a lot of Stimpaks. To have plenty of them ready for you on Very Hard and to use the least amount is effective, and it's likely that when people are facing against Super Mutant Overlords, Feral Ghoul Reavers, and Enclave Hellfire Troopers, players will use a lot. Though to be honest, I'd choose Chemist over this perk.
Yes it's easy and I suppose it did prove its uselessness..but what the hay? I guess I'll put it up there in case someone takes Nuclear Anomaly. Having Nerd Rage! is like having a back up counter-measure in case your armor wears down and doesn't provide the sufficient damage resistance of 85%.
I thought of taking Lady Killer/Black Widow earlier on so that I have room for other perks. Swift Learner becomes useless after level 30 and so, having 2 ranks of it is also pointless (no offense). I think having just one rank of this is fine enough (and there's nothing useful to take besides Swift Learner at Level 3). The point in taking Swift Learner is so that players can level up quicker. I for one prefer to take my time and enjoy the scenery.
Whoops. My bad. I re-read the whole thing and I just noticed that my reading was off. Yeah, that sounds like a plan. Changing it once more.
I'm sorry if the slashes are a little unclear. Here, I wanted players to feel they had choices for a wide selection of useful firearms and melee weapons, as well as unarmed weapons, and not be geared to one thing. So, yes, the slashes are intended to mean either/or, but..really I want players who to use whatever they want, or at least a variety of weapons at their disposal. These are my personal weapons of choice and they're cool in my opinion.I'll give you an example:
Firelance/Sydney's 10 mm 'Ultra' SMG/Blackhawk These are just a few of my favorite weapons that are one-handed small guns. These weapons come in handy on three separate occasions. Firelance is very powerful, ESPECIALLY when combined with the Pyromaniac, Better Criticals, Concentrated Fire, Wired Reflexes, Gunslinger, and Sniper perks. STMUSMG with Robotics Expert and all of the perks mentioned previously (w/ exception of Pyromaniac) makes this baby a powerful small arm against machines, such as Sentry Bots and Mr. Gutsys. And the Blackhawk? Well, if you're just not into the Firelance and love Magnums, then this is your weapon of choice OR Callahan's Magnum should you choose to bomb the Citadel.
Iron Fist does not increase skill points for Unarmed (like the Tag perk); however, it raises the damage you do with Unarmed. Some players tend to misunderstand this perk's capability and function, and I'm here to explain how it works. Say for instance you equip yourself with a Deathclaw Gauntlet. You have 100 skill in Unarmed and you do 28 damage with this baby. If you have 3 Iron Fist perks, the damage of the guantlet is raised by 15 points. So the 28 points of damage the gauntlet used to do is now raised to 43 points of damage, which is useful because, with the gauntlet's piercing damage, the claw will do more damage and last longer.
And no worries about your English. Your English is perfectly fine. I'm the one who should be learning the Russian language. ;)
--Notices and Updates--
NOTE *work in progress*: If you're looking for a build with perks that add more benefits and options during and outside of combat, then 'KarmaDog214's V.A.T.S. Montage Mayhem' is right for you. This build does get you 100 in each skill and 10 SPECIAL. You just have to be very careful when investing points into certain skills and do a lot of book grinding. The main focus of this build is to use stealth and the unarmed skill to save you as much ammunition as possible. This would be the reason why Scrounger was not included in this build. Also, it's effectiveness goes as far as collecting extra ammunition from containers. Ammunition cases don't spawn new ammunition. It's a waste selecting a perk with such limited use. For this reason, Iron Fist (3), Silent Running, Paralyzing Palm, and Ninja play an essential role for this build. Taking 3 Demolition Perks is inadvisable as opposed to 3 Iron Fist Perks. While an explosive that packs a lot of punch sounds nice, Nuka Grenades are more damaging. Also, there is no point in taking Demolition Expert when it doesn't improve the amount of damage that the Nuka Grenade does. With the Quantum Chemist Perk you can virtually craft infinite Nuka Grenades so long as you're able to scrounge for Nuka Cola and parts from traders and scavengers. Remember to have Nuka Grenade Schematic v3 (or v3 of any schematic and 100 repair for that matter) so that you aren't wasting Nuka-Cola Quantums. Another advantage your fists have over grenades are that they never run out and hardly weigh a thing (lol). Unarmed skill is practically the best way to horde ammunition. When you're using this build, firearms are strictly reserved for landing Sneak Criticals on enemies or fighting multiple hostiles. Earlier during the game, being obligated to this kind of code is a rather difficult obstacle to overcome as you have neither the skills or perks that grant the outcome in your favor, forcing you to use ranged weapons to hasten the deaths of your enemy. The best way to strike your enemy then would not be to rely on your guile alone, but by concealing yourself in the darkness. By taking the right precautions, you can turn nighttime into your own playground of amusement and torture to lower the chances of being detected and get closer to your enemies for either better accuracy in V.A.T.S., or landing a fist or two in their face. With this as your advantage, you have a greater chance of taxing less ammunition on your expidentures. However, if you need the Scrounger perk, by all means, there is nothing wrong with choosing it over Adamantium Skeleton. This is if you use a lot of ammunition and feel the need for it. Otherwise, there's no need for Scrounger. Be sure you take it as soon as it's available, so that take advantage of extra ammunition from containers. Another aspect of this build is that luck plays a vital role in your chances of survival should you get caught in the fray. With Survival Guru (snide), Finesse, 6-10 Luck, and Mysterious Stranger, you have a chance of escaping certain doom should fortune smile upon you. By being given greater odds to dish out Critical HIts and/or the Mysterious Stranger, there is always that chance you may overcome even the most narrow circumstances. The only downside to having the Mysterious Stranger is that you risk gaining 0 experience points and that you don't recieve a finger/ear with the Lawbringer/Contract Killer respectively. With this build there is no point in having Puppies! and acquiring all followers in the game. Your character will be powerful as is and with the Broken Steel Add-on, Dogmeat and Fawkes will be sufficient followers to have due to their large health pool. If you want the Puppies! perk for this build despite this, you can choose it over Rad Resistance/Lawbringer/Contract Killer. Even though there's no point Lawbringer/Contract Killer, it's there for people who want more caps. Rad Resistance is practically uneeded as you gain a lot of Rad Resistance from Endurance and The Pitt Add-on. Puppies! can gain you additional followers; however they are just not necessary. Along with that you are looking at suffering from some framerate issues and the possibility of your game freezing, which ruins the overall experience of the game (well, at least on the Xbox 360 console). Perks such as Entomologist, Robotics Expert, Pyromaniac, and Better Criticals are intended to add an offensive edge to the player. Entomologist can help you take out insects, such as the Albino Radscorpions (well..arachnids if you're technical), quicker. Robotics Expert, while it gives you additional damage boost to robots, gives you the option to manually shut them down while undetected. Works extremely well when your followers are distracting robotic enemies. While your followers are distracting robotic enemies, you can shut them down even when detected. After you shut them down, you can crouch down and nail them with your fist to land Sneak Criticals, netting you XP. Pyromaniac allows you to deal a lot of damage with particularly one of the most powerful weapons in Fallout 3, the Firelance. It, under any circumstance, does not allow you to deal more damage with the Burnmaster; however, other unique variants of the Flamer recieves extra damage bonus. Also, this perk doesn't disappoint with the Shiskebab. Better Criticals adds more to your Critical Hits, which makes it a must with luck being one of this build's aspects. Gunslinger, Commando, Sniper, Concentrated Fire, and Wired Reflexes makes your Lone Wanderer more accurate with guns during V.A.T.S., saving you a lot more ammunition from missing.
Character Build: Chrsghoyt's Ranged Build (with Broken Steel)[edit source]
Please feel free to comment on this build. I'm always looking for suggestions to improve it. Character Build: KripTiC's SPECIAL Spaz[edit source]
Note: While wearing the above equipment, every stat will be raised to 10, excluding Intelligence. With this, you will be a SPECIAL Spaz and will be good all around. Collect all the Bobbleheads whenever and collect all the skill books whenever. Remember that the science and Big Guns book respawn every 72/73 hours, so you don't need to waste skill points on those two. Luck will be shown as 9 in the SPECIAL menu due to the lucky 8 ball not showing the + symbol, but you WILL have 10 luck. Also, do not forget to have at least 50 sneak by the time you reach the Silent runner Perk.
Character Build: Modifer Hog[edit source]
Also note that The Pitt expansion allows you to have an extra 3% DR, which I have not included
(*) This is only advantageous with Female Characters
Character Build: Gemini’s True Assassin (Stealthy, One-shot Killer)[edit source]
Build Notes:
Starting Out
Final Notes:This build is a lot of fun to play because it skirts a lot of issues which frustrate players. The build makes a super-powerful character that one-shot kills just about everything, and almost never takes damage. Death Claws, Enclave, Giant Radscorpians, and Sentry Bots are not issues for this build and I typically like to reload encounters with them to get more enjoyment out of tormenting them and killing them in more creative ways. At level 20, I only ever took damage from traps/mines, which is why I went back and rebuilt using Light Step. Just about any fetch or kill quest is quickly completed because I can go anywhere and do anything without fear. The only particular weakness of this build would be tough bots prior to getting Robotics Expert (even then, I still easily kill everything but Sentry Bots) and areas that are highly Radioactive. Thus, I took Rad Resistance at level 11 to aid with Radioactive areas for just that reason. Also, while you are able to obtain any of the unique weapons and armor that you want/enjoy, I built this character with a specific weapon list because I didn't like having to make a choice about which toys to play with, I set out guidelines for the Assassin build and stuck to them, which makes life a lot easier when you have to decide what to keep or disgard when lugging around all of your loot deep in a mission/quest. Lastly, the Chinese Stealth Armor is beautiful to look at, unlike some of the other big name armor in the game and even close up, the armor looks great. Have fun! Character build: Mikkelmunk's build (without Broken Steel)[edit source]
Perks:
SPECIAL:At level 1:
Intense Training will increase Endurance by 2 and Strength and Agility by 1.The Ant Might perk will increase Strength by 1.Shady Hat will increase Perception by 1.The Lucky 8 Ball, Ranger Battle Armor and Lucky Shades will each increase Luck by 1.
At level 20:
SkillsThis is build for Small GunsVATS combat. Max Small Guns and do whatever you want with all the other skills.
Armor:
Character Build OROC/Nano5002's Biker Build/ 'Chester'[edit source]
Here is a link to it on the 106 character creator: http://vault106.com/characters/ChesterNo Broken Steel thus far.
Note, Excalibat is only available through Console Commands.Am working on getting a picture for you all. Chester is supposed to be a neutral, cool looking character. He's got the bad boy motorcycle gang look.
Companions: Sticky, Sergeant RL-3
Equipped Sticky with: Stimpaks,duh. Sniper Rifle, BoS Power Armor, and BoS Power Armor Helmet. He's weak, but even he can't screw that up too bad. You'll need to provide the trigger happy child with ammo, of course.
When I get bored I use the combat knife to make things harder. That's why I have it.
Character Build: Werewolfhell's Jack Of All Trades(Davidus)[edit source]
This my attempt to make a basic all rounder character for basically anything See the results [[1]]
Character Build: TheMagnus's Android/Gynoid Survivor[edit source]
Description: Survive in battle for along time, Dealing alot of damage while resisting damage, then when you're about to die, run into an enemy to explode and keep fighting.
Focus: CRITs, DR, Damage Increase
SPECIAL:
(Items Worn May Change S.P.E.C.I.A.L. Stats I.E. My LK is at 10)
Tag Skills: Energy Weapons, Medicine, Science
Quest Perks:Ant's Sight
Dream Crusher or Survival Expert (Junior Survivor / Survival Guru)
Barkskin
Wired Reflexes
Booster Shot
Pitt Fighter
Level Perks: (Requirement/Choice)
Story: ~COMING SOON~
I really enjoy seeing a build that doesn't use Almost Perfect. Are you enjoying Nuclear Anomaly?
--TheMagnus 08:57, 15 July 2009 (UTC)Yeah its mainly for my build's background story which ill add once im finished..
HELL YES!!! It's good to see a build with Nuclear Anomaly.
--TheMagnus 08:57, 15 July 2009 (UTC)Yeah im proud to be the first and only one that finds it great -_-
--KarmaDog214Not really you need to be to close to death in my view for it to activate
--TheMagnus 08:57, 15 July 2009 (UTC)As i stated above, its for the background story of the build mainly..use the build with Almost Perfect if you want..
and ive lost plenty of dogmeats that way--Silverwolf009
--TheMagnus 08:57, 15 July 2009 (UTC)Let me direct you to Level 23's Perk and the reason for it..BOOM! thats why..
--TheMagnus 08:57, 15 July 2009 (UTC)Nuclear is nice with all the other Perks.. with it kills everything around me..plus its mainly for the fact that when im about to die it activates, kills anything nearby, and gives me health..
--TheMagnus 08:57, 15 July 2009 (UTC)I changed this to my new and improved build..which is like the only build with a story..which i haven't completed yet..
Character Build: Dordledum's Ultimate Sniper Build (lvl 30)[edit source]
Maybe not the most original build, but IMHO, it is the strongest combination of perks out there. Just wanted to share:
Character Build: [Torpedo Reno's] Slaver Enforcer[edit source]
Veteran Slaver and Mercenary. Leads a crew of Jericho and Charon.
Character Build: Hawx's Leon (Levels 2-30)[edit source]
Character Build:teckel's Maxed Out Character[edit source]
Character Build: Sigan's Stealth 1st, Cheat 2nd[edit source]
Doing the Math
Skill Point Distribution[edit source]
Make sure to have these skills at or above the values listed in order to be able to take the corresponding perks. As long as you follow the perk suggestions every level, you'll never have to worry about your S.P.E.C.I.A.L. attributes at all regarding perk requirements. As I level up I look at the next perk I'm going to take in this table and decide how to spread my skill points out accordingly. For instance, I try to get to 50 Sneak right away for Silent Running and then I prepare for Cyborg by pumping some points into Medicine and Science. If you follow this discipline, you should fulfill all your perk requirements well before you get the chance to take them.
Final Notes
Character Build: window's easy near perfect ninja/grenadier[edit source]
Specials are set up so you'll have max str/int/agi throughout game, which gives you plenty of carrying capacity, skill points, and action points. To get perks you'll need luck and endurance bobbleheads, Lucky 8 Ball, and ant sight. At level 30, with almost perfect, lucky 8 ball, winterized helmet, and perception bobblehead you'll max all SPECIAL except endurance.Basic strat: Complete operation anchorage early. Sneak around with shishkebab, or at 25+ deathclaw gauntlet. Save up every nuka cola you find, make only as many nuka grenades as you use until level 26 when you can make a ton via Warmonger. Character Build: Rookie's build[edit source]
Reasoning: I really like playing in an FPS style. I use the Gauss Rifle in place of a sniper weapon, as it does 2.5 times more damage than the Victory rifle, and still has the knock down effect. Not to mention the ammo can be found on Outcast patrols or Enclave soldiers. I chose Lincoln's Repeater because it is easy to repair, has a decent damage, looks cool as hell, and I can easily make ammo for it by exploiting the ammo glitch from Opperation: Anchorage. The Shishkebab is my favorite melee weapon in the game, and it is even better thanks to the Pyromaniac perk. As you can guess, I enjoy lighting things on fire, so I chose the Rapid Torch Flamer for it's increased damage over the normal Flamer. Character Build: JasonBreen's Weapon Alpha[edit source]
Basic Story:
(Events of the story happen, blah, blah, blah) John Logan had offered to create a new Brotherhood Covert Operation, Weapon Sigma Organization. John had voluteered himself for the program, due to his radioactivley accelerated healing factor (Rad Regeneration), his hieghtened senses of smell and sight (Any of the Fire Ant Perks), and his nerve implants (see The Replicated Man). His skeleton was bonded with the metal Adamantium ( Adamantium Skeleton perk).
·Your SPECIAL stats are impossible. Mention the fact that Ant Sight/Might and the 8 Ball are required. Also, you tag energy weapons twice.
Character Build: DarkEternal's Death Dealer[edit source]
Maxed everything. Death to all!All DLC packs are required to properly complete this character build
Notes[edit source]
You will need VERY FEW books with this build. My advice is to start reading every book you come across as soon as you acquire the Comprehension perk. I never actually went looking for any books and only had to distribute 9 points at level 30 to max all my skills.
It is entirely possible to reach Level 30 before starting the Following in His Footsteps quest. I have all the DLC's and was able to achieve Level 30 before I completed all the DLC's. If you wish to get the +6% Damage Resistance for Survival Guru take a Buffout before speaking to Moira. Make sure you complete the quest Those! prior to reaching level 13. Why? Well you'll need the Ant Sight perk to raise your Perception to 6 so you can get the Sniper perk. Note that I left Fortune Finder out. I did this for a very good reason. If you are a hoarder like myself, you will collect everything you can from dead enemies and steal everything possible (cracking safes, registers, etc.) and sell them for TONS of Caps. You won't need to find extra caps, and can take another perk instead. I also left out Rad Absorption. Why? Well, you should have a nice supply of Rad Away from stealing and buying it when you have the chance. Plus with your high Medicine, you can use a few and take it down. Add to that your Rad Resistance from your T-51b Power Armor and the Cyborg perk, and you're sitting pretty as far as Rad Resistance goes. I added Robotics Expert and Entomologist late due to a few reasons. For one, other than a few Side and Unmarked Quests, completing Operation: Anchorage, Point Lookout, Mothership Zeta and The Pitt should allow you to reach Level 30 before you really get into the main storyline. Meaning, you won't have much occasion to come across robots or insects. Once you start doing the main, side and unmarked quests, you'll find yourself roaming the wastes and running into those pesky Albino Radscorpions and Sentry Bots! The added damage from taking those 2 perks will help tremendously..especially on harder difficulties. Bloody Mess, however, is just a fun perk to have! I mean, who doesn't enjoy seeing their enemies explode into a mixture of limbs, guts and eyeballs? If you don't, then heck, you're playing the wrong game! The added 5% damage with all weapons is just a bonus..and who doesn't like doing a bit more damage in those hairy situations you always seem to get into? Basically, this build incorporates every perk necessary to use any weapon you desire for maximum damage and lethality. Fallout 3 doesn't get much more fun than that! I'll fill in some more info as I progress in the game using this pwnage build! Edit - Oct. 20, 2009: I'm happy to relay that this build is the best I've made or used to date. I decimated everything in my path even on Very Hard difficulty. Seeing how this is a high Intelligence build, I'll start working on a high Strength build as an alternative!
Review - 23/05/2010: A great build, one of the best around imo. I followed this pretty much to the letter (aside from changing one or two perks here and there for personal taste), and found myself being practically immortal out on the wastes.
Question: Great build, but just one problem with it. Why take Sandman instead of Silent Running? Thanks for your help!
Answer: I take the Sandman perk for a personal reason. Basically it's fun to wear the Chinese Stealth Suit, sneak into houses and kill people for the experience and to loot them. I don't see any issues substituting Silent Running for Sandman if you prefer.
Character Build: [Antily3fs] Gunslinger[edit source]
Old Weathered Gunslinger come to cleanse the world of Evil, Leads Typically Charon in a Regulator Duster with the Reservist Rifle at a Distance or Close and Dogmeat or Dogmeat's Puppy
Antily3f 05:27, September 9, 2009 (UTC)
Character Build: [Antily3fs] Project 06[edit source]
Super-Soldier, results of a U.S. government project. He was the only success and when the Enclave discovered him they activated him and sent him out to infiltrate and eradicate the BoS. Obeys President Eden’s Command to use the Mutated FEV in Project Purity
Antily3f 03:52, November 13, 2009 (UTC)
Character Build: Ultimate Character[edit source]
This character is designed to have 100 in all skills, and 10 in all attributes, along with perks that will genuinely make your character stronger in combat. In this character construction only one perk is not put towards end game perfection, and the genuine reason for that is it is necessary since a filler is needed. Remember DO NOT get any attribute bobbleheads before taking almost perfect.
At end game this character will have 100 in all skills and 10 in all attributes, along with 85% damage and radiation resistance. All of the perks save one are aimed at making him the strongest combatant, in all fields. The perk demolition expert has been missed out, and if you are heavily reliant on explosives then feel free to customize this character to fit your needs. Also I would like to point out that this is not the order I chose these perks in, so feel free to do things in whatever order you want. But the filler perk (+10% exp) is best taken as early as possible. Feel free to make suggestions.PeaceComments/Suggestions:If you're playing on very easy,I highly recommend you don't take Life Giver, because on very easy it's pretty much impossible to get killed-Weevil100
KatamariLovesSpock's Ghosty Diplomat[edit source]
This build is only a rough guideline obviously, and only covers levels 1-20. But this build does expect you to have Operation Anchorage as well as The Pitt DLC's. With this build It's meant to focus on four major things really.. Small Guns, Sneak, Barter, and Speech. Going to LV 30 will allow you to get higher Lockpick and other vital skills, this is based on getting to LV 20, ,mainly because I don't have the time to put into this. I may update it to LV 30 when I get a chance.
S.P.E.C.I.A.L.3 6 3 6 8 8 6
Tag Skills: Lockpick, Repair, Sneak
LV1 Start
LV2 Gun Nut (1) Start out with the Gun Nut Perk's to get a nice base of Repair and Small Guns considering you will spend a lot of time repairing things such as armour and weapons to sell.
LV3 Gun Nut (2)
LV4 Gun Nut (3)
LV5 Comprehension, Best taken early as possible to get as much out of books as you can. I would suggest not reading books until this perk is taken.
LV6 Educated, Everyone loves extra skill points!
LV7 Fortune Finder, A nice perk to have to get some extra caps.LV8 Bloody Mess, Increased damage of 5% with all weapons, I'll take it.
LV9 Commando, Considering this build is based on two handed silent weapons It's a nice perk to have for those V.A.T.S users.
LV10 Scrounger, Everybody loves ammo!
LV11 Finesse, I love any higher chance of getting a nice critical!
LV12 Sniper, Gotta love a beautiful headshot.
LV13 Silent Running, What a sneaky snake.
LV14 Master Trader, Considering I spend a lot of time repairing and selling things as well as buying what I need this seems like a proper perk.
LV15 Lawbringer, I generally play as a good character, but thats just me. Can obviously be replaced by Contract Killer.
LV16 Better Criticals, Gotta love 'em!
LV17 Action Boy, Extra AP, YES PLEASE!
LV18 Scoundrel (1) I tend to take these just to get some more Speech and Barter, hints the whole ghosty diplomat.LV19 Scoundrel (2)
LV20 Grim Reaper's Spirit, Replenishing that vital V.A.T.S
Vital Quest Perks..
Ant Sight (Those!)
Hematophage (Blood Ties), Over time you find quite a few Blood Packs so this perk seems like a healthy alternative to Stimpak perk's since you don't get it through leveling up.
Rad Regeneration (Wasteland Survival Guide), Just make sure you have more than 400 rads at all times to makes sure this works.
Wired Reflexes (The Replicated Man)
Covert Ops (Operation Anchorage)
Vital Gear..
Chinese Stealth Armour, Perforator (Gun), Victory Rifle (Gun)
NOT PART OF MY BUILD
_____________________________________________________________________________________________________
mario4356's Perfect Character[edit source]
mario4356's Perfect Character
After plenty of days of straight playing seeing how I can make the best of the best character for PS3/Xbox360 (I did it on the xbox360) It has come to my attention that I should share it ,because the calculations are just boring…. Really you just wanna go in with a fatman blasting people don’t you?Yeah… its written all over your face J. now in order to get the perfect character you will need a SPECIAL of :Strength 6Perception 1Endurance 6Charisma 6Intelligence 10Agility 6Luck 5Tag skills being:
Barter:(because theres only 23 Tales of a Junk town Jerky Vendor that and you’ll need it to get stimpaks in the beginning for the lack of perception.)
Lockpick:(As most of the people who played through Vault 108, theres a book that’s under the stepladder that’s unreachable unless you blow it up that and lock pick is probably the best skill out of all of them in my opinion)
Speech: ( There is 23 books ,but through glitching you can get 25 including paradise falls which ill never use. I leave it sitting in my house for looks if you ask me because there’s only 1. You’ll also want speech for the xp glitch with pappy at big town)
When your at the door to the wasteland (DO NOT LEAVE) save and make sure your skills are set to the following
Barter:32Big Guns:17Energy Weapons:7Explosives:7Lockpick:22Medicine:25Melee weapons:17Repair:25Science:25Small guns:17Sneak:17Speech:32Unarmed:17
vvvvv 3 IMPORTANT NOTES!!!!!!!!!!!!!!!!!!!!!!!!!!!! vvvvv(FROM THIS POINT ON NEVER GIVE A SKILL POINT TO “BIG GUNS” or “SCIENCE” as theres a way to get infinite.) (DO NOT GO ANYWHERE NEAR “BETHESDA RUINS” OR “SHALEBRIDGE”)The main reasons you shouldn’t go to these places are:
1.)Bethesda ruins is the best place to obtain the firelance from a random event and you may accidently set off the wrong random event erasing your best chance at getting the alien gun firelance.Also in the east office building here has a raider with a flamer that carrys US Army 30 handy flamethrower recipes that respawn on her every 73 hours.
2.)shalebridge is one of the most glitchy places ever and the only place to get infinite copys of big books of science from an ant researcher.The only way to get infinite books is enter shalebridge tunnels with a laer pistol and sneak attack all the ants. At the end of the tunnel theres some big ants that are hostile kill them but DON’T search their bodys as the glitch wont work. There should be a dead guy in that room so search him get the book leave and go back to megaton wait 73 hours repeat for another book(the ants don’t respawn but the hostile ant researcher with the book does)Theres a guide on this site use it if you must.
3.)NEVER collect ANY bobbleheads or speak to Colin moriarty or attempt to advance the main quest/story line.(Meaning you cant go to GNR or fix the radio tower!)
When you leave vault 101 you may level up if not go kill a few things ,but as soon as you level up to level 2 pick the black widow/lady killer perk because honestly gun nut and swift learner is a waste right now and black widow lady/killer(depending on gender of your character)have funny options.
At this point you should go to megaton and talk to Mr. Burke to get the fusion pulse charge, but don’t rig it to explode instead disarm the bomb and get your caps from Lucas Sims. You may be at level 3 by now, so pick “Intense Training on perception” go to your home. From here on is your own choice of where to go ,but ill tell you what to pick for perks. You can get power armor training and star paladin cross EARLY so that may help.
I mainly do it for a follower who can carry my crap ;)
Heres a list of the perks you should have when you reach level 20 w/o broken steel.
Level2:lady killer
Level3:Intense Training on perception
Level4:Educated
Level5:ComprehensionBest do the shalebridge big book of science glitch to get the Entomologist perk.Level6:child at heart
Level7:Entomologist
Level8:Intense Training on strengthQuest:Ant might perk from those!
Level9:Intense Training on enduranceStart “Big Trouble in Big Town” save red and shorty and raise medicine to level 40 and heal time bomb to get the lucky 8 ball for the Mysterious Stranger PerkLevel10:ScroungerRaise you sneak to 60 during the next few level ups for the mister sandman perk.Level11:Mysterious Stranger
Level12:Animal Friend 1
Level13:Animal Friend 2
Level14:Mister Sandman
Level15:Fast Metabolism
Level16:Law Bringer
Level17:Cotract Killer
Level18:Adamantium Skeleton
Level19:Intense training on agility
Level20:Grim Reaper’s Sprint
By level 20 your SEPCIAL and Skills should be the following:
Strength 8Perception 2Endurance 7Charisma 6Intelligence 10Agility 7Luck 6(With lucky 8 ball)
Barter: 60Big Guns: (depends on how many skill books you farmed from the raider with the flamer in Bethesda ruins)Energy Weapons: 60Explosives: 60Lockpick: 60Medicine: 60Melee weapons: 60Repair: 60Science: (depends on how many skill books you farmed from the ant researcher in shale bridge tunnels)Small guns: 60Sneak: 62Speech: 60Unarmed: 60
Just make sure these are your stats when you reach 20 and you should be fine.NOW FOR BROKEN STEEL! To tell you the truth I don’t have any add-ons so I don’t know any of the quests but I know the perks to pick from here because I did all the calculations to perfect people oh yeah did I forget no bobblehead collecting? No I didn’t so you better not have collected any bobbleheads.Becareful not to start trouble on the home front on accident although you can’t anyway just don’t forget the medicine bobblehead in the near future.You probably want me to shut the hell up and give you the perk list so here you go:
Level21:strong back
Level22:Puppies!
Level23:Quantum Chemist
Level24:Action boy/girl
Level25:Cannibal
Level26:paralyzing palm
Level27:night person
Level28:Solar powered
Level29:Chemist
Level30:almost perfect.
Once you have the almost perfect perk you can collect all the bobbleheads and become king of fallout3.Only things left to do are some quests, collecting items, and finding bug exploits. If you have a way to improve this character build or need help with anything leave a comment or private message me on my youtube channel: OU2F's Vault Hero[edit source]
S - 5 P - 5E - 7C - 5I - 9A - 5L - 5
Tag Skills
Combat Skill - Small Guns ( This is because small guns are the most common weapons in the game, therefore it becomes a great starting skill. )Secondary Skill - Repair ( Just like Three Dog claims, repairing your weapon is vital, with this skill you can keep your gun in tip top shape, perfect for killing. )Other Skill - Science ( This can really be anything, I usually choose Lockpick, or a secondary combat skill, like explosives or big guns, however I have been working on the Hack 50 Terminals achievement so Science was my best bet. )
PERK LIST
Level 2: Lady Killer. An important perk that is often overlooked. The extra 10% Damage against Females can come in handy during any point of the game, there are also no other perks that are vital at level 2 and 3, unless you use Intense Training.
Level 3: Intense Training. This can be used on any skill, however I usually put it towards Agility, due to the perks you can get at level 6 agility, however feel free to do whatever
Level 4: EDUCATED. THIS IS A MUST. The extra 3 skill points are vital, get this perk right when you reach level 4, no later then that.
Level 5: Comprehension. At level 5 you may have collected several skill books. Read them now, don't read any books before level 5, 2 skill points are better then 1.
Level 6: Toughness. Free Damage Resistance is always nice. Take advantage of it.
Level 7: Gun Slinger. Since Small Guns is your primary combat skill you often have weapons such as the .44 Magnum or the 10mm Pistol, this adds to their V.A.T.S. accuracy.
Level 8: Strong Back. After wandering through the wastes you find things you want to pick up and store in your inventory, this allows you to pick up an extra 50 pounds in items.
Level 9: Commando. Like said before this is based off the Small Guns combat skill, this gives 25% chance more to hit in V.A.T.S with rifles. How nice.
Level 10: Finesse. An extra 5% for critical hits may not seem like much, but its a nice bonus to have.
Level 11: Scrounger. Having ammo is awesome, and at level 11 I honestly see no major perks you need, unless you really want Animal Friend.
Level 12: Life Giver. 30 + Hp, take it.
Level 13: Sniper. 25% more chance to hit a targets head in V.A.T.S. BOOM HEADSHOT!
Level 14: Adamantium Skeleton. Your limbs take half the normal damage. Whenever a perk reduces damage done to you take it.
Level 15: Cyborg. This is another one of those Damage Resistance perks. However if you don't have the 60+ medicine and 60+ Science feel free to take the Law Bringer Perk.
Level 16: Action Boy/Girl. 25+ more AP points = more time in V.A.T.S. = more people killed = Take this perk.
Level 17: Better Critical's. Your critical's do 50% more damage now. Go kill some people.
Level 18: Your choice. If you didn't take the cyborg perk at level 15 take it now, if you did then take the Law Bringer Perk or take Concentrated Fire.
Level 19: Paralyzing Palm or Concentrated Fire. If at level 18 you took Law Bringer then now is the time to take CF, however if the Law Bringer perk is useless to you then take PP. Hah I said PP.
Level 20: Grim Reapers Sprint. This is pretty much a V.A.T.S. Build. This is just common sense now.
Level 21: Explorer. Why in gods name would you actually look for every location. Don't waste your time, take this perk.
Level 22: Quantum Chemist. Normal Nuka Colas are bland and not fun to place around your house, turn them into Quantums and make some more Nuka Grenades.
Level 23: Silent Running. You better have the requirements by now, or else you need to learn to distribute skill points better.
Level 24: Your choice. I would suggest Child at Heart or Entomologist.
Level 25: Cannibal. Honesty, why not. Just go eat some people now.
Level 26: Warmonger. You know you don't want to find the schematics, just take this perk.
Level 27: Master Trader. There are no Major Perks you need at this level anyway, nothing game changing.
Level 28: Tag? Um. Did you forget to level up a skill, take this if you did. If not then IDK what in gods name you need.
Level 29: Robotics expert? I'm just naming perks now.
Level 30: Almost perfect. Just take it. I'm telling you, take it.
I hope this helps. Like, I really do.
Character build: Schredas' Gun Nut[edit source]
Name: Patrick Washington
S.P.E.C.I.A.L.: 5 5 5 5 9 5 6 (all 10 with Almost Perfect)
Affiliation: Enclave (former), Fawkes
Role: Retired Enclave officer
Favorite armor: Chinese stealth armor, Confederate hat, Ledoux's hockey mask
Favorite weapons: Vengeance, Victory rifle, Trench knife
PERKS COME HERE LATER, THE AUTHOR IS TOO TIRED TO LIST THEM
Character Build: James Ocogner's Specialist[edit source]
Affiliation- Vault 101Megaton the United States Armed Forces and Commonwealth
Tag skills- Energy weapons(pew pew!), Lockpick (SNAP.. Aww crap!), Small guns (POP POP POP!!), and with Tag! skill Stealth (Wait, what was that noise?!)
Perks- I will not reveal all of my perks but here are what you need for this class(Not in any order just so you know except for Here and Now which is lvl 29) Puppies!Intense Training6x divided amongst all except Charisma NinjaBlack Widow or Lady KillerInfiltrator (perk) all special perks A.K.A. perks like Cannibal or Mysterious Stranger and perks that increase your tag skills like Gun Nut or Cyborg especially also no Almost Perfect use Nuclear Anomaly instead to make the rest of the game WAY better if you haven't gotten to the end of the whole game a.k.a. 100% done got it!
Equipment= Weapons- Infiltrator (weapon)Deathclaw gauntletPlasma Grenade and Pulse Grenade Armor- I use the Regulator Duster or unique variants and the Oasis Druid Hood when roaming around, I use the Enclave Hellfire Armor and T51b helm when in heavy conflict,and lastly the Chinese Stealth Armor
Made By- AN ANONYMOUS USER (that is my profile name so ha!
Character Build: Perfect Lone Wanderer[edit source]
Perfect SPECIAL, Perfect Skills, Killing Machine
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Fallout 3 – Popular types of characters to createFallout 3 is hailed to be one of the greatest 'sandbox' games out on the market today. What a 'sandbox' game means is a game that does not tie you down to follow a set path, you make your own decisions on what you want out of the game and face the consequences of said decisions as well! Yes there may be a main story, but you don’t have to follow it. This style of playing is evident from when you first click new game and you have that oh-so-lovely cutscene of your birth. During these beginning moments of the game you pick your name, gender, and many, many other things, all of which is molding you for when you leave the vault. Now there are many paths you can go down, so I will name but a few. Firstly, the Stealth/Thief type of character. This is for the type of person who prefers to carefully avoid fights while hiding in the shadows, and to sneak right into enemy territory to steal various items. For a character like this you will need a high perception rating to help you sneak up better on your enemies, and you will want to look out for perks such as Silent Running and Thief to help you along the way. Another popular type of character, and the complete opposite to the Stealth/Thief character, is the Big Guns and Explosives expert. With a character like this you are hoping to get right in the enemies faces with a gun as big that you can get hold of! For a character like this you will want high endurance to help you take a beating and be better at using big guns, and a high strength to help you carry said big guns! Some perks you will want to look out for are Demolition expert and Size Matters. Yet another type, for those who really are feeling brave is the Melee/Unarmed character. This character does as the name suggests, gets as close to the enemy as possible and punches them! Naturally you will want high Unarmed and Melee Weapons skills, but also watch out for Ninja and Iron Fist. As far as attributes go it is very similar to the Big Guns playstyle, Endurance to keep you alive and Strength so that your hits do more damage to your enemy. The final style of play I will mention in this guide is the all-rounder, jack of all trades and master of none! This is the path I went down myself and I have no regrets. I recommend you get high perception and intelligence, as the greater your intelligence the more skill points you get to spend per level. Some perks which I found useful were Lady Killer/Black Widow and Cyborg due to the heavy use of laser weapons in the latter portion of the game. To sum up, there will be a niche for all types of person in Fallout 3, and I am sure many people are now asking 'but which is the best type?' My answer to that is none of them are the 'best', so pick the type that sounds good to you and go out there and give it a go! If played correctly any type of character can go far in the game, so go out there and have fun. This post is part of the series: Fallout 3 Character Guides
Explore this set of guides on the various characters in Fallout 3 and how to maximize yours.
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